Global Board Games Market – Strategic Assessment and Forecast 2017-2022
Global Board Games Market – Strategic Assessment and Forecast 2017-2022

Global Board Games Market – Strategic Assessment and Forecast 2017-2022

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Global Board Games Market By Type (Tabletop, Card and Dice Games, Collectible Card Games, Miniature Games, RPGs) By Theme (Strategy and War Games, Educational Games, Fantasy Games, Sports Games, Others) By Geography (APAC, Europe, Latin America, MEA, North America) Global Industry Analysis, Market Size, Market Share, Growth, Trends and Forecast 2017 – 2022 

Number Of Pages: 127

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The report titled, “Global Board Games Market – Strategic Assessment and Forecast 2017–2022,” considers the present scenario of the market and its strategic assessment for the period 2017–2022. It includes a detailed study of growth drivers, trends, and restraints. The report includes the leading four vendors in the market and other key vendors.

It provides the analysis of key segments of the market by equipment type, theme, age, geography, country, and vendors. It provides a comprehensive analysis of the revenue from the following segments:

By Type

  • Tabletop
  • Card and Dice Games
  • Collectible Card Games
  • Miniature Games
  • RPGs

By Theme

  • Strategy and War Games
  • Educational Games
  • Fantasy Games
  • Sports Games
  • Others

By Geography

  • APAC
  • Europe
  • Latin America
  • MEA
  • North America

The report provides a detailed study of the market by product types for each region.

Board Games Market – Trends, Drivers, and Restraints

Board games are witnessing a high-value proposition for investors and general population than other advanced video games. A major factor that is encouraging the general population to invest is that board games are easy to understand and people can connect with the concept rapidly and can set realistic targets.  Hence the increase in crowdfunding platforms for the game publishers is a major factor that is driving the growth of the market.

These games, which were traditionally played in their physical format using boards, cards, dice, and playing tokens, are increasingly being translated into the digital form for devices such as smartphones, computers, video game systems, and tablets.  The increasing digitization of these games is one the emerging trends that is going to boost the market during the forecast period.

The board games market continues to face a challenge from the digital games segment, however, the market along with other games segment have remained stable in the past three years.

The market research report provides a detailed discussion of various factors that are driving the market. It also provides the emerging trends and upcoming challenges of the market.  In addition to it, It includes the porter’s five force analysis and its impact on the global market.

Board Games Market –  Market Size and Dynamics

Analysts at Beige Market Intelligence expect that the board games market will grow at a CAGR of 9% during 2016–2022.  The retail sale has increased tremendously and the demand has mainly been from the teen and adult population. Board games are not only beneficial for learning among toddlers and infants but also, they are helpful in creating learning environment among adults and are increasingly becoming a part of corporate classrooms. Also, the development of mobile applications supporting these games have increased the gaming experience among several age groups. As the purchasing power of middle-class families is increasing, the sale of board games is likely to accelerate.

A high average lifecycle is another factor for the growth of the market. Board games have an average lifecycle of eight years, however with product extensions, it is expected to reach ten years.

The global board games market is dominated by the tabletop segment because of its increasing demand across geographies. Publishers of tabletop games target mass market due to their wide user base, which is driving the growth of the market. The collectible card games segment is the second popular segment in the global board games market.

Board Games Market – Geographical Analysis

The report includes market analysis of different regions such as APAC, Europe, Latin America, MEA, and North America. It outlines major market share holders and analyzes the market size of all the leading regions. The market varies according to geography. While, Europe dominates tabletop games, the North American board games market is led by collectible card games. . Further these games are highly popular in developed economies such as the US and Western European countries. In fact, Europe is the earliest adopter of board games. However, by 2022 the North America is likely to dominate the market by contributing the largest revenue. APAC and MEA are the fast-growing market. The growth can be mainly attributed to increasing young population in the region.

Board Games Market – Key Vendors and Market Share

The report profiles major companies in the global board games market and provides the competitive landscape of the leading players.  It covers the entire market outlook regarding the value chain operating in the market.

Major vendors profiled in the report are as following:

  • Asmodée Editions
  • Hasbro
  • Mattel
  • Ravensburger

Other vendors include Asmadi Games, Bezier Games, BoardGameDesign.com, Clementoni, , Disney, Gibsons Games, Goliath BV,  Grey Fox Games, Fremont Die Consumer Products, Indie Boards and Cards, INI LLC, International Playthings, Kamings Trade, Learning Resources, Legendary Games, Loony Labs, Ludo Fact, Mayfair Games, Melissa & Doug, Mindware.com, North Star Games, Orchard Toys, Panda GM, Paul Lamond Games, Playroom Entertainment, Pegasus Spiele, Piatnik, Pressman Toy, RoosterFin, Reaper Miniatures, Rio Grande Games, Schmidt Spiele, Spin Master, Spontuneous Games, Surprised Stare Games, SunsOut, Talicor, The Haywire, The Regency Chess Company, ThinkFun, TREND Enterprises, Ultra PRO International, University Games, USAopoly, Winning Moves Games, Wonder Forge, and Zobmondo.

Why should you buy the report?

The report provides answers to the following questions related to the global board games market.

  1. What are the current changes witnessed by the market and how are they likely to impact the market landscape in the coming years?
  2. Which factors are likely to affect the market over the next few years?
  3. What are the major emerging trends and challenges for the market over the next five years?
  4. What is the market size and market forecast for each product segment?
  5. What is the market size and market forecast for each end-user type?
  6. Which region is likely to witness the largest market share and what are the factors driving the market growth in that region?
  7. What is the sale growth rate in key geographies?
  8. Which are the major countries in terms of market size and market forecast?
  9. Which are the key vendors in the market?
  10. What are the main strategies implemented by the leading vendors to increase growth opportunities?

Board Games

Board games are considered as an important tool to provide hands-on and heads-on skill and knowledge development for different age groups. Apart from the fun factor, the educational quotient is also very high in these board games. This is mainly due to strategy and tactics used while playing these board games.

The well-design board games create an engaging and competitive environment in which players need to focus reinforce and apply learning. The board itself acts as a visual metaphor to help connect and apply learning. Game elements, problem-solving skills, discussions with fellow team members act as a key to learning. Problems to solve and situations to handle allow players to think through and apply what they have learned. In addition to problem-solving skills and critical thinking, the team-oriented board games also allow players to build communication and relationship skills. The power of collaboration becomes apparent to players.

The key objectives of the study are as follows

To provide a detailed analysis of the worldwide board games market

To provide a break-down of board games market

By Type

By Theme

By Geography

By Country

By Vendors

To provide the competitive landscape of the key players operating in this market and how the market will evolve over the forecast period

To provide strategic insights into what is happening in the market and what should happen in the market during the forecast period

To provide key insights into the various factors that are aiding as well as adversely affecting the market and how this scenario will change during the forecast period

The scope of the study is as follows

The report provides the optimistic and pessimistic scenario for board games market.

the study considers the revenue generated by various headphone vendors by geographic segments and key countries market share analysis:

  •  North America
  • Europe
  • Middle East and Africa (EMEA)
  • Asia-Pacific (APAC)
  • Latin America

 Timeline of the study is as follows

Base Year:               2016                     (Actual figures)

Forecast Period:     2017-2020           (Forecasted figures)

Why should you buy this study?

The study will tell the reader how the market has been performing over the last few years and how it is expected to perform over the next five years. Detailed analysis of the performance of the market is provided thereby providing the reader with key insights into what is taking place and how the market is being affected, both positively and adversely. Individuals who are interested in knowing which are the key companies involved in the market should purchase this report.

In short, the study will provide a holistic view of the global board games Market, which are the companies that are involved in the market and what are the factors that contribute to this market. The report will also provide information on what are some of the trends that have started to surface and are expected to be a strong driving force in the market over the next five years.

 

 

Section 1              Research Methodology
 
Section 2              Executive Summary
 
Section 3              Report Coverage
3.1          Report Assumption
3.2          Market Derivation
3.3          Currency Exchange Rates
 
Section 4              Introduction
 
Section 5              Key Market Drivers
5.1          Increasing Millennials Population
5.2          Increasing Crowdfunding Platforms for Board Game Publishers
5.3          Shifting Themes of Board Games
 
Section 6              Key Market Trends
6.1          Growing Trend of Board Game Cafes
6.2          Increasing Digitization of Board Games
6.3          Growing Visual and Sensory Appeal in Board Games
6.4          Growing Mobile Applications for Board Games
6.5          Increasing Focus on Online Strategy
 
Section 7              Key Market Restraints
7.1          Threat from Other Gaming Platforms
7.2          Volatile Raw Material Prices
7.3          Lack of Product Awareness and Limited Access to New Vendors
7.4          Loss on Royalty Fees due to Counterfeit Board Games
 
Section 8              Global Board Games Market
8.1         Introduction
8.1.1      Case Study
8.2        Global Board Games Market Size and Analysis
 
Section 9              Global Board Games Market by Type
9.1        Tabletop Board Games Market
9.1.1      Market Size and Forecast
9.2        Card and Dice Games Market
9.2.1      Market Size and Forecast
9.3        Collectible Card Game Market
9.3.1      Market Size and Forecast
9.4        Miniature Games
9.4.1      Market Size and Analysis
9.5        RPGs
9.5.1     Market Size and Analysis
 
Section 10           Global Board Games Market by Theme
 
Section 11           Geographical Segmentation
11.1        Geographical Overview of Board Games Market
 
Section 12           Board Games Market in Europe
12.1        Market Size and Analysis
12.2        Segmentation by Type
12.2.1    Market Size and Forecast of Tabletop Board Games Market in Europe
12.2.2    Market Size and Forecast of Card and Dice Games Market in Europe
12.2.3    Market Size and Forecast of Collectible Games Market in Europe
12.2.4    Market Size and Forecast of Miniature Games Market in Europe
12.2.5    Market Size and Analysis of RPGs in Europe
 
Section 13           Board Games Market in North America
13.1        Market Size and Analysis
13.2        Segmentation by Type
13.2.1    Market Size and Forecast of Tabletop Board Games Market
13.2.2    Market Size and Forecast of Card and Dice Games Market
13.2.3    Market Size and Forecast of Collectible Card Games Market
13.2.4    Market Size and Forecast of Miniature Games Market
13.2.5    Market Size and Forecast of RPGs Market
 
Section 14           Board Games Market in APAC
14.1        Market Size and Forecast
14.2        Segmentation by Type
14.2.1    Market Size and Forecast of Tabletop Board Games Market
14.2.2    Market Size and Forecast of Card and Dice Board Games Market
14.2.3    Market Size and Forecast of Collectible Card Games
14.2.4    Market Size and Forecast of Miniature Games Market
14.2.5    Market Size and Forecast of RPG Market
 
Section 15           Board Games Market in Latin America
15.1        Market Size and Analysis
15.2        Segmentation by Type
15.2.1    Market Size and Forecast of Tabletop Board Games Market
15.2.2    Market Size and Forecast of Card and Dice Game Market
15.2.3    Market Size and Forecast of Collectible Card Game Market
15.2.4    Market Size and Forecast of Miniature Games Market
15.2.5    Market Size and Forecast of RPGs Market
 
Section 16           Market Size and Analysis of MEA
16.1        Segmentation by Type
16.1.1    Market Size and Forecast of Tabletop Board Games Market
16.1.2    Market Size and Forecast of Card and Dice Games Market
16.1.3    Market Size and Forecast of Collectible Card Games Market
16.1.4    Market Size and Forecast of Miniature Games Market
16.1.5    Market Size and Forecast of RPGs Market
 
Section 17           Competitive Landscape
17.1        Porter's Five Forces Model
17.1.1    Threat of New Entrants
17.1.2    Bargaining Power of Suppliers
17.1.3    Bargaining Power of Buyers
17.1.4    Threat of Substitutes
17.1.5    Threat of Rivalry
17.2        Competitive Scenario
 
Section 18           Key Vendor Analysis
18.1        Asmodee
18.1.1    Introduction
18.1.2    Financial Performance
18.1.3    Key Strengths
18.2        Hasbro
18.2.1    Introduction
18.2.2    Hasbro Brand Architecture
18.2.3    Traditional Game Play Portfolio
18.2.4    Emerging Brands
18.2.5    Product Categories
18.2.6    Financial Performance
18.2.7    Key Strengths
18.2.8    Key Strategies
18.2.9    Key Opportunities
18.3        Mattel Inc.
18.3.1    Introduction
18.3.2    Brand Architecture
18.3.3    Traditional Game Play Portfolio
18.3.4    Product Categories
18.3.5    Financial Performance
18.3.6    Key Strengths
18.3.7    Key Strategies
18.3.8    Key Opportunities
18.4        Ravensburger
18.4.1    Introduction
18.4.2    Financial Performance
18.4.3    Key Strengths
18.4.4    Key Strategy
18.4.5    Key Opportunities
 
Section 19           Other Prominent Vendors
19.1        Asmadi Games
19.2        Bezier Games
19.3        BoardGameDesign.com
19.4        Clementoni
19.5        Disney
19.6        Gibsons Games
19.7        Goliath BV
19.8        Grey Fox Games
19.9        Fremont Die Consumer Products
19.10     Indie Boards and Cards
19.11     INI LLC
19.12     International Playthings
19.13     Kamings Trade
19.14     Learning Resources
19.15     Legendary Games
19.16     Loony Labs
19.17     Ludo Fact
19.18     Mayfair Games
19.19     Melissa & Doug
19.20     Mindware.com
19.21     North Star Games
19.22     Orchard Toys
19.23     Panda GM
19.24     Paul Lamond Games
19.25     Playroom Entertainment
19.26     Pegasus Spiele
19.27     Piatnik
19.28     Pressman Toy
19.29     RoosterFin
19.30     Reaper Miniatures
19.31     Rio Grande Games
19.32     Schmidt Spiele
19.33     Spin Master
19.34     Spontaneous Games
19.35     Surprised Stare Games
19.36     SunsOut
19.37     Talicor
19.38     The Haywire Group
19.39     The Regency Chess Company
19.40     ThinkFun
19.41     TREND Enterprises
19.42     Ultra PRO International
19.43     University Games
19.44     USAopoly
19.45     Winning Moves Games
19.46     Wonder Forge
19.47     Zobmondo
 
Section 20           Appendix
 
Section 21           Summary of Figures
21.1        Key Revenue Figures of Board Games Market for Different Geographies
21.2        Key Revenue Figures of Board Games Market by Product Type
21.3        Key Revenue Figures of Europe Market for Different Product Types
21.4        Key Revenue Figures of North America Market for Different Product Types
21.5        Key Revenue Figures of APAC Market for Different Product Types
21.6        Key Revenue Figures of Latin America Market for Different Product Types
21.7        Key Revenue Figures of MEA Market for Different Product Types
 
 
Exhibits
Exhibit 1               Segmentation of Global Board Games Market    
Exhibit 2               Market Size Calculation 2016      
Exhibit 3               Overview of Global Board Game Market
Exhibit 4               Millennials Population Worldwide           
Exhibit 5               Kickstarter’s Leading Board Games Projects by Funding 2016        
Exhibit 6               Kickstarter’s Leading Board Games Projects by Funding 2015        
Exhibit 7               Leading Five Theme-based Board Games 2016   
Exhibit 8               Global Gaming Market by Platforms 2015–2017 
Exhibit 9               Global Paper Prices 2012–2017 ($ per ton)          
Exhibit 10             Global Board Games Market by Geography 2016 (%)       
Exhibit 11             Global Board Games Market by Type 2016–2022 ($ million)         
Exhibit 12             Global Board Games Market by Type 2016–2022 (%)       
Exhibit 13             Tabletop Board Games Market 2016–2022 ($ million)     
Exhibit 14             Leading Five Tabletop Board Games of 2016 by Retail Sales in North America       
Exhibit 15             Geographical Breakdown of Tabletop Board Games 2016–2022 ($ million)             
Exhibit 16             Card and Dice Games Market 2016–2022 ($ million)        
Exhibit 17             Leading Five Card and Dice Games Publishers by Retail Sales in North America in 2016     
Exhibit 18             Geographical Breakdown of Card and Dice Games Market 2016–2022 ($ million)
Exhibit 19             Collectible Card Games Market 2016–2022 ($ million)     
Exhibit 20             Leading Five Collectible Card Games by Retail Sales in North America in 2016       
Exhibit 21             Geographical Breakdown of Collectible Card Games Market 2016–2022 ($ million)            
Exhibit 22             Miniature Games Market 2016–2022 ($ million)
Exhibit 23             Leading Five Miniature Games by Retail Sales in North America in 2016   
Exhibit 24             Geographical Breakdown of Miniature Games Market 2016–2022 ($ million)        
Exhibit 25             RPGs Market 2016–2022 ($ million)         
Exhibit 26             Leading Five RPGs by Retail Sales in North America in 2016           
Exhibit 27             Geographical Breakdown of Miniature Games Market 2016–2022 ($ million)        
Exhibit 28             Global Board Games Market by Theme 2016       
Exhibit 29             Some Popular Strategy and War Board Games   
Exhibit 30             Some Popular Fantasy Board Games 2016            
Exhibit 31             Some Popular Educational Board Games 2016    
Exhibit 32             Leading Five Popular Party Games 2016 
Exhibit 33             Global Board Games Market by Geography 2016 and 2022            
Exhibit 34             Global Board Games Market Share by Geography 2016 and 2022               
Exhibit 35             Growth Rate Comparison of Global Board Games Market in Revenue Different Geographies 2017–2022      
Exhibit 36             Board Games Market in Europe 2016–2022 ($ million)    
Exhibit 37             Per Household Expenditure on Leisure and Education Activities in Europe 2012–2017 ($)
Exhibit 38             Board Games Market in Europe by Type 2016 and 2022 (%)         
Exhibit 39             Tabletop Board Games Market in Europe 2016–2022 ($ million) 
Exhibit 40             Card and Dice Games Market in Europe 2016–2022 ($ million)    
Exhibit 41             Collectible Card Games Market in Europe 2016–2022 ($ million)
Exhibit 42             Miniature Games Market in Europe 2016–2022 ($ million)            
Exhibit 43             RPGs in Europe 2016–2022 ($ million)    
Exhibit 44             Global Board Games Market in Europe by Type ($ million)             
Exhibit 46             Board Games Market in North America 2016–2022 ($ million)     
Exhibit 47             Board Games Market in North America by Type 2016 and 2022 (%)          
Exhibit 48             Tabletop Board Game Market in North America 2016–2022 ($ million)    
Exhibit 49             Card and Dice Games Market in North America 2016–2022 ($ million)     
Exhibit 50             Collectible Card Games Market in North America 2016–2022 ($ million)  
Exhibit 51             Miniature Games Market in North America 2016–2022 ($ million)             
Exhibit 52             RPGs Market in North America 2016–2022 ($ million)     
Exhibit 53             Board Games Market in North America by Type 2016–2022 ($ million)    
Exhibit 54             Board Games Market in APAC 2016–2022 ($ million)       
Exhibit 55             Board Games Market in APAC by Type 2016 & 2022 (in %)            
Exhibit 56             Tabletop Board Games Market in APAC  2016–2022 ($ million)   
Exhibit 57             Card and Dice Board Games Market in APAC  2016–2022 ($ million)          
Exhibit 58             Collectible Card Games in APAC 2016–2022 ($ million)    
Exhibit 59             Miniature Games Market in APAC 2016–2022 ($ million)
Exhibit 60             RPG Games Market in APAC 2016–2022 ($ million)           
Exhibit 61             Board Games Market in APAC by Type 2016–2022 ($ million)       
Exhibit 62             Global Board Games Market in Latin America 2016–2022 ($ million)         
Exhibit 63             Global Board Games Market in Latin America by Type 2016 and 2022 (%)              
Exhibit 64             Tabletop Board Games Market in Latin America by Type 2016–2022          
Exhibit 65             Card and Dice Games Market in Latin America by 2016–2022 ($ million) 
Exhibit 66             Collectible Card Games Market in Latin America 2016–2022 ($ million)   
Exhibit 67             Miniature Games Market in Latin America 2016–2022 ($ million)               
Exhibit 68             RPGs Market in Latin America 2016–2022 ($ million)       
Exhibit 69             Global Board Games Market in Latin America by Type ($ million)
Exhibit 70             Board Games Market in MEA 2016–2022 ($ million)         
Exhibit 71             Board Games Market in MEA by Type 2016 and 2022 (%)              
Exhibit 72             Tabletop Board Games Market in MEA 2016–2022 ($ million)      
Exhibit 73             Card and Dice Market in MEA 2016–2022 ($ million)        
Exhibit 74             Collectible Card Games Market in MEA 2016–2022 ($ million)     
Exhibit 75             Miniature Games Market in MEA 2016–2022 ($ million) 
Exhibit 76             RPGs in MEA 2016–2022 ($ million)         
Exhibit 77             Global Board Games Market in MEA by Type 2016–2022 ($ million)          
Exhibit 78             Geographical Presence of Key Vendors  2016      
Exhibit 79             Net Revenue Percentage Contribution by Franchise Brands 2014–2016    
Exhibit 80             Revenue of Hasbro 2014–2016 ($ million)             
Exhibit 81             Revenue Share of Hasbro by Brand portfolio 2014–2016 
Exhibit 82             Net Revenue of Hasbro by Segment 2014–2016  
Exhibit 83             Net Revenue of Hasbro by Product Category 2014–2016 
Exhibit 84             Revenue of Mattel 2014–2016 ($ million)             
Exhibit 85             Revenue of Ravensburger 2015–2013 ($ million)
Exhibit 86             Global Board Games Market Size and Growth rate by Geographies (2016–2022) 
Exhibit 87             Board Games Market Size and Growth by Product Type (2016–2022)        
Exhibit 88             Europe Board Game Market Size and Growth rate by Product Type (2016–2022) 
Exhibit 89             North America Board Game Market Size and Growth rate by Product Type (2016–2022)  
Exhibit 90             APAC Board Game Market Size and Growth rate by Product Type (2016–2022)     
Exhibit 91             Latin America Board Game Market Size and Growth rate by Product Type (2016–2022)    
Exhibit 92             MEA Board Game Market Size and Growth rate by Product Type (2016–2022)      
 
 





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